The future of music The rise of a counterculture industry
Get full access to this report and assets
Already a MIDiA client? Login here to view this report.
If you are interested this report, or related reports such as Next Generation Music Products Monetising Super Fans With Interactive Artist Subscriptions, Global Music Forecasts 2014 to 2019 The Shift To The Consumption Era and Music Publishing At A Cross Roads How Streaming Is Transforming The Outlook For Music Publishers get in touch today to enquire about a report bundle.
20,000 foot view: Music streaming and the attention recession have turned music into a background activity. Artists en masse are struggling to cut through the noise, realising that streaming is neither a place to build deeper relationships with fans nor to generate meaningful income. Adding to this momentum, music’s key audiences are seeking out more active, participatory experiences with music. These three factors are catalysing the emergence of a new, counterculture music business that hinges on the artist-fan relationship, and the platforms that enable them. This is the platform era, and traditional stakeholders will need to reposition their value in this new landscape.
Key insights
- As artists more, they rely less on revenue, with streaming accounting for revenue for artists earning less annually, but only of revenue artists earning over
- Music streaming predominantly a passive experience, as consumers stream music in the of other activities, and just they focus mainly on the when streaming it
- Even for aficionados, music makes up a share of total entertainment time social and video, which, together, for more than half of time
- A combination these factors is leading artists invest less time in streaming, more time on platforms that allow them to build and fanbases
- Music aficionados for behaviours that serve their for participation, community, and ownership, them to platforms like TikTok Twitch
- The youngest generations seek active, social experiences content, which cannot be found traditional Western streaming services — the next generation of fandom culture is building on non-DSP
- As artists’ change and consumer behaviour shifts, music industry is entering the era
- Music’s traditional must reposition their value in new landscape where music companies, hinge on social, creator ecosystems, fandom are best placed to
Companies and brands mentioned in this report: Ampsuite, Ariana Grande, Artiphon, ArtStation, Audiomack, Ava Max, Bandcamp, BandLab, Bang Si-Hyuk, Beatport, BeatStars, Billie Eilish, Bravado, BTS, ByteDance, Call of Duty, CapCut, Discord, Dominic Fike, Dua Lipa, Epic Games, Euphoria, Facebook, Fender, Fleetwood Mac, Fortnite, Gunna, Harmonix, HYBE, Instagram, Interscope Records, Jericho Mencke, K/DA, Kendrick Lamar, Kenny Beats, LabelRadar, Lil Nas X, Logic, Loopmasters, Marshall McLuhan, Marvel, Mawf, Mixcloud, MTV, Naver, NetEase Cloud Music, Netflix, Pentakill, Pico, Pg Lang, Plugin Boutique, Reddit, Resso, Riot Games, Roblox, Rock Band, Rough Trade, Snoop Dogg, SoundCloud, SoundOn, Splice, Spotify, Sub Pop, The Weeknd, Tate McRae, TikTok, TOMORROWXTOGETHER, Top Dawg Entertainment, Travis Scott, Twenty One Pilots, Twitch, UnitedMasters, Universal Music Group, Unreal Engine, Warner Music Group, Weverse, WMX, YouTube