Web 3.0 is here Navigating the new culture of digital entertainment
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20,000 foot view: AI has already hit entertainment at the industry level – and the impacts on audience culture will not be far behind. A variety of AI tools are now readily available on ‘fremium’ tiers at a consumer level. Companies may be looking towards what the new world of web means for them, but they need to prepare for a generation of digital-first consumers who, powered by new creator tools, will evolve new needs and expectations that are significantly different from their current entertainment lives.
Key insights
- The funnel creative talent has broadened, where audience member with a keen in almost any field of or the arts is now to try their hand and progress of all consumers spent time creating content every week in 2022, with more than of all consumers aged doing so and peaking at
- The constant now being made of fans engage with each and every entertainment feature to appeal to fandom is approaching the same as attention, and they will become more prominent – especially AI fakes put ever more on all parties involved
- The concern creators should be that, especially fan fatigue becomes more prominent, will be empowered by AI cut the original creators out the process entirely, resulting in ‘deepfake’ hits, like Ghostwriters’ ‘Heart My Sleeve’
- Even without challenge posed by deepfakes and imitations, the growing power of tools available to casual audiences prompt a boom of high-quality content
- The distinction the content that audiences and are making off the cuff, that which is being more produced, will continue to shrink an exponential pace – and may not even mind, as grow quickly used to the powers at their fingertips to their own consumption experiences
- Social platforms an opportunity to tap into new flood of audience creativity, a space for them to upload, share, and interact with another’s’ creations. This will cause to compete increasingly with more entertainment
- All entertainment must stop competing just for engagement, and start finding their niches in audiences’ lives to for the right kind of – that which leads to or some kind of immersive
Companies and brands mentioned in this report: Aldi, Amazon Alexa, American Data Privacy Protection Act, Apple Music, Bridgerton, Cyber Resilience Act, DALL-E, Deep Fake Neighbour Wars, Drake, Facebook, Ghostwriter, Holly Herndon, ITV, Instagram, M&S, Metro Boomin, Midjourney, Netflix, OpenAI, Snapchat, Spotify, Taylor Swift, The Weeknd, TikTok, Twitch, Universal, YouTube