The state and future of music fandom Unleashing fan creativity
Get full access to this report and assets
Already a MIDiA client? Login here to view this report.
If you are interested this report, or related reports such as Music discovery snapshot Q3 2022 Fandom under threat, Fandom and identity For fans, entertainment goes beyond enjoyment of content and Return to live Post-pandemic music fans get in touch today to enquire about a report bundle.
20,000 foot view: Streaming is buckling under the weight of new music being released every day, listenership is fragmenting, and artificial intelligence is poised to intensify these challenges. The music industry’s next era of growth lies in monetising fandom, not consumption. However, streaming has had the unintended consequence of encouraging passive consumption, so the industry must understand how to cultivate fandom before attempting to monetise it. As music creation goes mainstream, the future of artist-fan relationships will be much more creative, derivative, and collaborative.
Key insights
Section Artists
- Breaking through noise is the most common for professional music creators, with it among their top three
- As artists more, they rely less on income: it is of music for creators earning $1-$999, but for those earning
- These trends motivating more artists to focus building and monetising core fanbases than scaling audiences
- YouTube is as best for building a Bandcamp for generating income
- Bandcamp is only platform that scores relatively for both building a fanbase generating income
Section Fans
-
of consumers say the music they listen to “very much” reflects who they are — more than any other entertainment, but not far from movies / TV and clothes (both at
- Music’s role identity peaks for consumers aged but remains strong through consumers’
- DSPs have sway over teens’ listening, as listen to streaming stations and to playlists, compared to and for
- DSPs are cultural capital and influence to with of listening to songs on TikTok
- Video is most popular way to engage artists beyond music, with of watching music videos, watching YouTube and watching live TV performances
- Time spent content (including non-music) nearly doubled the course of 2022, from hours per week in to 2022
- Music fans more likely to make music and artificial intelligence (AI) will enable this trend, opening up opportunity for artists to sell stem packs, branded gear, and tools
Section Industry
- The fan generated billion in 2022, with merchandise contributing nearly half of revenue
- Asian music NetEase Cloud Music, Tencent Music and HYBE illustrate the power monetising fandom
- The current for fandom is only breaking surface of what it could with fan creation among the frontiers
Companies and brands mentioned in this report: Ableton, Amazon, Amazon Music, Apple Music, Artiphon, Audiomack, Bad Bunny, Bandcamp, Bandzoogle, Braindead, ByteDance, Cameo, Catalog, COLORS, CoSo, Discord, Dominic Fike, Dua Lipa, El Muerto , Euphoria , Fave, Fortnite, Grimes, Hello Merch, Holly Herndon, HYBE, HYPH, Instagram, Ithaca Holdings, MAG Signature Sound, Marvel, Mayk.it, Metta & Glyde, Minibeats, NetEase Cloud Music, NPR Tiny Desk, OnlyFans, Patreon, Radiohead, Ripple, Roblox, Saturday Night Live , Snapchat, Softside, Soccer Mommy, Songfinch, Sony Music Group, SoundCloud, Sound.xyz, Splash, Splice, Spotify, Tencent Music Entertainment, TikTok, TikTok Music, Travis Scott, Twitter, Universal Music Group, Versace, Warner Music Group, Weverse, YouTube, and YouTube Shorts