The shift indoors Entertainment audiences’ search for the affordable and the meaningful
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20,000 foot view:
The entertainment boom is over; we are now in a highly competitive attention recession characterised largely by the attention inflation driven from accelerating rates of multitasking. This is compounded by serious global events and a cost-of-living crisis which will reduce the money audiences have available to spend on digital entertainment. However, the coming downturn will not be straightforward. Rather, the nuances of behaviours turned habitual over recent years will drive interesting spikes in some entertainment behaviours, while challenging others, all underpinned by shifts in consumption itself. Audiences will become more selective, putting greater value on community, and becoming increasingly creative in how they both consume and access entertainment.
Key insights
- Consumers will their spending of time, finances, attention in a combination of things while we can’ enthusiasm with longer-term pragmatism
- New behaviours emerge, such as smaller one-off spends (e.g., local gig tickets, purchases, and video subscribers switching services to access new releases)
- Audience spending will be made both when and often as one-off meaningful rather than longer-term commitments.
- With larger purchases being increasingly out of digital subscriptions can become affordable and fill the entertainment gap by going out less
- The winners video will be those that both practicality and versatility, with than just hits and classics, a whole repertoire that consumers to for stress relief, hate meme content etc.
- Games economics likely be less impacted by cost-of-living crisis as engaged gamers to be from higher income
- Audiences are likely to engage in local (sports games, music gigs), searching community and collective relief from times
- of consumers they would cancel a music if forced to reduce spending, this does not mean they not stop listening to music, even stop streaming
- Video streaming be shaped by savvy switching, sharing, and choosing between practical (e.g., Amazon, Apple) and versatile (e.g., Disney+, Netflix)
Companies and brands mentioned in this report: Amazon Prime Video, Apple TV+, Discord, Disney+, Google Stadia, Netflix, OnlyFans, Patreon, Reddit, Twitch, Zoom
Methodological note: This report references primary academic research, with full citations available at the end.