Profiling Steam users A valuable gamer niche
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20,000 foot view: For two decades now, Steam has been one of the go-to digital game distributors, particularly for computer gamers and developers. Yet, its weekly active audience does not quite reflect a fully representative sample of computer gamers. Rather, Steam’s weekly active users (WAUs) are a specific niche of gamers, characterised by their demographics, genre preferences and wider gamer behaviours. This carries implications both for developers, who stake much of their sales strategy on Steam, as well as for the digital distributor itself.
Key insights
- Only of use Steam every week, with largest adoption occurring among PC
- Steam’s weekly users skew younger and more than the computer gamer average
- Watching games-related is one of the most behaviours of Steam users, compared the computer gamer average
- This poses opportunity for Steam to significantly its video strategy and points the need for developers to thoroughly planned video tactics
- Steam users more likely to play multiplayer than the computer gamer average
- Steam users also more likely to purchase items every month than the average versus
- Fandom of shooter (FPS), role playing games open world and survival games over-indexes the most among Steam while strategy, sports and multiplayer battle arena (MOBA) under-index the
- Steam users nearly twice as likely to Discord than the computer gamer of Steam users use YouTube weekly
- Steam presents valuable niche for a specific of games
- Developers should, be wary not to over-rely games sales on the platform avoid risk of limiting their audience
Companies and brands mentioned in this report: Amazon, BeReal, Counter Strike, Discord, Epic Games, Facebook, Facebook Messenger, Instagram, GoG Ltd, Green Man Gaming, Netflix, Pinterest, Plarium Play, PlayStation Now, Snapchat, Steam, TikTok, Twitch, Twitter, Valve, Xbox Game Pass, YouTube, Whatsapp