Podcasts and gamers How audio can propel the gaming universe
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20,000 foot view: The rise of games-inspired content is taking entertainment by storm. This illustrates the power of not only games content itself, but the fandoms that keep it alive, revealing an audience for other entertainment formats to tap into. As games aficionados over-index for a variety of podcasting behaviours, podcasts are an opportunity for games companies to turn many of the adverse effects of attention inflation into opportunities to drive fandom, engagement, and revenue along the way.
Key insights
- As of of all consumers are games – defined as the consumers spend the most time and on games – making them key entertainment segment
- Almost half games aficionados listen to podcasts month, and listen daily, compared the average consumer at and
- As consumers from pandemic lockdowns, per MIDIA’s economy model, game playing hours more than podcast listening, which since started trending upward of games aficionados pay attention to audio ads compared to the consumer average
- Games / was the fastest-growing podcast genre 2022 to 2022, highlighting the opportunity for gaming companies to podcast content
- As podcast fragments across various platforms, gaming platforms such as Twitch will a key role in reaching listeners
- Gamers are entertainment multitaskers: of gamers listen podcasts while playing video games, exercising, and while doing household
Companies and brands mentioned in this report: Audioboom, BBC Beautiful / Anonymous , Chris Gethard, Comic Con, Distractible, Dropped Frames, Dungeons & Dragons , HBO Max, iHeartMedia, iHeartLand, Madden NFL , Markiplier, Minecraft , NFL, Splinter Cell, Spotify, Succession, The Last of US , Twitch, Yakuza , YouTube, YouTube Live