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MIDiA Research 2023-2030 global games industry forecasts Life post-peak

Karol Severin and Perry Gresham
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About this report

This report discusses key drivers, inhibitors, and developments that will affect the games industry throughout the remainder of the decade. It offers investors, rightsholders, and distributors a glimpse into what lies ahead, accompanied by strategic recommendations and a plethora of hard to find, business-critical, modelled metrics.

Notable metrics

Among other indicators, the annotated 55-slide deck includes several important metrics that are critical for market sizing and opportunity assessment, business planning, performance benchmarking, and more. Examples include:

  • In-game spending split between ‘cosmetic’ and ‘progress-based’ from 2023 to 2030
  • The number of games subscriptions and games subscription revenues from 2023 to 2030
  • 2023 benchmarks for average revenue per paying user (ARPPU) by spend type (in-game spending versus games purchasing) and by platform (i.e., PC, console, and mobile)
  • 2023 benchmarks for number of gamers by platform
  • Global number of gamers from 2023 to 2030

Other data and insight covered in this report:

  • Global games revenue from 2023 to 2030 (split by games hardware, games software, and games subscriptions)
  • Global games software revenue from 2023 to 2030 (split by in-game, games purchases, and advertising)
  • Global games hardware revenue from 2023 to 2030 (split by console hardware and VR / XR hardware)
  • Global average games software revenue per gamer from 2023 to 2030
  • Global average in-game revenue per gamer from 2023 to 2030
  • Global average games purchase revenue per gamer from 2023 to 2030
  • Global games revenue by platform (split by mobile, PC, and console) 
  • Regional games software revenue in 2023 for APAC, North America, Europe, Latin America, and Africa
  • Bear case scenarios for global games software, hardware, and subscription revenues from 2023 to 2030