Digital consumption habits How tomorrow’s audiences will reshape entertainment
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The 20,000 Foot View: Digital-first access has shaped mainstream consumption, but for digital natives, it has also shaped their core behaviours. Music consumption is now fragmented across artists, becoming a personalised, anytime anywhere activity – making the value exchange more niche and personal. Video streaming services have oversaturated the marketplace, competing directly for attention time with social video among younger consumers. Meanwhile, games and sports have managed to capitalise on engaged digital habits by developing cross-platform value – highlighting an emerging cultural trend of lean-in participation as the next expression of fandom. This is the culture of creation as consumption.
Key insights
- Music listening now largely correlated to activity, of consumers discovering new music mood and activity-based playlists in
- While streaming commodified music – fragmenting fandom relegating it to a background activity, it remains a very form of entertainment of year olds discover music regularly through personalised playlists, rising to of 20-24 year olds and dropping slightly to of year olds
- While fragmented listening allows for niche fan for creators, fragmented video services viewing have led to direct and attention saturation
- One way mitigate against increased subscriber churn the face of a recession be to bundle subscription offerings
- However, while video viewers may prefer the of bundled streaming propositions, younger may not be interested in the bundled service model which now appearing in digital media
- Digital native habits are fragmented across platforms social and streaming, and the cases for video differ from of digital migrants, i.e. using TV shows as background entertainment, concurrent viewing, or lean-in favourites
- Gaming and have successfully navigated the cross-lateral landscape, offering game video streams, function like live sports events, sports leagues in video game
- Cross-media games with sports, film and music now made ‘lean-in’ participative content a dominant feature among younger native consumers
- Advertisers must carefully assess the context of brand placements, such as whether ads are being seen in or tertiary attention locations
- Rights holders also become more aware of content placements and partnerships. For it is beneficial to compete different entertainment formats e.g. games, and audio all related to same IP
Companies and brands mentioned in this report: Amazon, Amazon Prime Video, AppleTV+, Call of Duty, Discovery+, Disney+, ESPN+, FFA, GameStop, hay, HBO Max, Hulu, Madden NFL, MUBI, NBA Netflix, Peacock, Star, The Witcher, Tubi TV, Twitch, YouTube, TikTok