Karol Severin
Browse all of our reports, featuring our analysts' expert insights and analysis of audience segmentation, emerging trends and technologies, value chains, market shares, predictions and more – backed by our proprietary survey data and bespoke models & forecasts. Become a subscriber to get new ones every month, or just pick one to get started.
Chinese limits on gaming are more about the long-term, rather than short-term impacts
Roblox continues its growth story narrative, but cannot escape the Covid-bounce effect
A handful of sports dominate fandom among esports viewers, but opportunity still exists for many
Quick Take: The metaverse – expect goldrush by many, market domination by a few
What Steam Deck, Netflix, Zoom, Peloton and Pro Evolution Soccer tell us about the future of games distribution
The esports viewer dossier Q1 2021
The games industry has changed; E3 needs to do the same if it is to remain relevant
Games video creators can help attract new audiences to esports, if rights holders empower them to
Marketing a game? Put enough focus on Discord and TikTok
Games subscriptions Early market leaders and consumer profiles emerge
Why we could see Epic Games gradually turn Fall Guys into free to play?
Live streamed concert demand Ready for prime time
Watch out Warzone and Fortnite: Ubisoft is coming after free-to-play
BTS BTS hit big with the most successful virtual concert yet
Quick take: Epic doubles down on expression and creation with the acquisition of ArtStation
In-game spending Cross-entertainment product strategy
The case for next-generation spectator modes in games
Monetising Fandom Unlocking growth beyond games